CHANGE – Exploring the feasibility of using ubiquitous technologies to engender change in people’s everyday habits

OTIH: Out there and in here – Exploring how new technologies can support distributed, synchronous collaborations between students in the field and others based in a stationary location

ShareIT – a theoretical and empirical investigation of co-located collaboration for shareable interfaces

PRIMMA – An investigation into privacy issues surrounding location-based services, mobile devices, tracking and monitoring devices.

MusicJacket – A multi-modal real-time feedback system for augmenting learning to play musical instruments

The Question – An immersive theatre project that explores haptic technology in relation to navigation, perception and knowledge

E-sense – Investigating the extended mind theory through designing novel technologies

Lillypad – designing mobile learning technologies for supporting indoors and outdoors collaborative learning

Ubiquitous Computing Grand Challenge – Shaping an International Grand Challenge Community on Ubiquitous Computing

CoSpace – enhancing collaboration and interaction with digital information and physical artifacts

Dynamo – promoting access to and sharing of information in public spaces across heterogeneous display devices

Equator – exploring the relationship between the physical and the digital

eSPACE– designing novel interactional workspaces

In-Touch – developing new forms of connectivity and broadband services for social groups, e.g. networks of friends, family and others

E-science – exploring how we can help people understand complex dynamic systems, from an Antarctic lake to a polluted city

COTCOS– theories and methodolgies for analysing cooperative technologies

PUPPET– a virtual theatre for children to be creative and reflective

ECOi– multimedia learning environment for teaching ecology